If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
Many players believe that matchmaking is intentionally rigged against them, constantly forcing them to fight 'hard counters' after a win streak.
How You Are Ranked
Your trophy count is a numerical representation of your skill; win a match, and you take trophies from the loser.
If the system matches you perfectly, you should mathematically have a 50% chance of winning every single game you play.
- Do not expect to win every game.
- Queue times increase at the top of the ladder.
- You will eventually stabilize.
The Problem of Card Levels
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
To combat this, developers have implemented secondary checks that look at the player's King Tower level.
| Matchmaking Factor | Weight |
|---|---|
| Trophy Count | The system will always prioritize finding an opponent within a 50-trophy range |
| King Level / Card Levels | The system tries to match levels, but will abandon this check if the queue takes longer than 10 seconds |
The Esports Standard
Because the ladder algorithm must balance queue times against fairness, it will never be perfectly balanced.
The algorithm is blind; it only respects victory.