Splash vs Single-Target Defenses in Tower Rush

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Ensure the tower locks onto the tank. Maximize the walking distance.

The primary choice boils down to a fundamental dichotomy: do you need area-of-effect splash damage, or massive single-target elimination?


If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.


The Single-Target Tank Killers


The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.


These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.


  • Ensure the tower locks onto the tank.
  • Maximize the walking distance.
  • Beware of enemy stun spells.

The Splash Damage Swarm Sweepers


These structures are your absolute best defense against 'bait' decks that rely on overwhelming you with endless waves of goblins and skeletons.


If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.


Popular DecksBest Building Choice
Heavy Beatdown MetaInferno Tower is absolutely mandatory to survive the sheer health pools of the enemy pushes
Everyone is playing cheap, fast cycle decksBomb Tower provides incredible value and cannot be overwhelmed by sheer numbers

Balancing Your Defenses


If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.


A strong foundation guarantees a triumphant victory.



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