In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
Mastering the Middle
This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.
If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
- Perfecting the center pull takes dozens of attempts.
- Use cheap buildings like cannons for tanks.
- They are perfect for distracting hard hitters.
Lane Swapping and Reverse Kiting
Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
| Kiting Card | Enemy Type |
|---|---|
| Frost Giant | It absorbs damage while walking away, making it the perfect bait |
| Skeletons | Slow attacking units like the P.E.K. If you liked this article and you would like to receive more info pertaining to tower rush kindly visit our own website. K.A or Prince |
Frustrating the Opponent
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
You dictate exactly where the enemy moves, effectively taking control of their army away from them.