The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.
Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.
The Fundamental Triangle
The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
- Track their rotation.
- Always consider the Z-axis.
- Sacrificing a cheap card to get to your primary defense is acceptable.
Advanced Baiting and Archetypes
Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.
You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.
| Playstyle | The Logic |
|---|---|
| Log Bait | Intentionally breaks the triangle by having more swarm threats than the opponent has splash counters |
| The Wall | Adheres strictly to the triangle, ensuring they always have the exact perfect counter ready in hand at all times |
Why the Meta Changes
Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.
Know your counters, track their spells, and execute your trades perfectly.
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